Can music be the reward?
Can music itself be the reward? Not a sound playing on top of the coins and the XP, but a reward in its own right, one that draws you in and pays off with pleasure. Read
Hello,
Can music itself be the reward? Not a sound playing on top of the coins and the XP, but a reward in its own right, one that draws you in and pays off with pleasure. It's the question at the heart of my article Towards a New Design of Musical Rewards in Video Games, now in press with gamevironments.
The video shows a musical tension-release mechanism. The music builds tension with every hit you land, and the drop comes the moment the last enemy falls. That release is the reward.
Some of you played it. In total, 70 people took part in the study and heard about 1,500 of these tensions and releases. Two things came out clearly.
Players could tell the rewards apart: when asked which of two fights had more tension, they were right 74% of the time. And the stronger the build-up, the better the release felt. There are also early hints that the music pulls: fights got shorter as the tension grew. Rewards of different strengths are what draw the relief of a game.
The drop isn't the only tension-release mechanism. Music from around the world has hundreds of others, short or long, intense or gentle (the Turkish taksim, a simple harmonic cadence…), and each has its own effect: challenge, threat, triumph, calm.
Tie each of them to a different activity, and they could form a network of musical rewards, with its own relief, where players move through the game, drawn by the desire and the pleasure each of them creates. That's what I want to build next.
One thing, if you feel like it:
Play the game, and tell me how the rewards felt.
Every answer helps the next study.
ReplyBest,
Ezéchiel Sene-Boileau




